I like the selection tools: Ring selection, Loop Selection, Fill selection, etc. I like the hotkeys (press M for modeling tools, second key for specific tool - sort of like Zbrush brush selection). Question I have about that is: Will Sub-D modeling be relevant in 3 years? It seems like it's slowly going away, but it also seems like every major company is still using it today.įeatures like Box Cutter/Hard Ops for Blender, Mesh Blend for Maya look awesome, and I'd like a software that has the ability to do that kind of stuff.Ĭoming from Cinema 4D, there are some things I really like about it. Can handle fast Sub-D and non Sub-D modeling. The fastest workflow possible for hardsurface weapon and props creation for games (consoles/PCs)Ģ. The school I'll be attending primarily uses Maya, but we can use whatever we want.ġ. I won't be graduating for 3 years, so if any of you think you can see into the future and know if Modo or Blender will be more standard by that time, then I suppose I'd keep those in mind. I'm about to go back to school to get into game design, and I'm looking to learn software that might be more industry standard for games. I've been working as a motion graphics artist for awhile, and I've been using Cinema 4d during that time.
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